How to Animate a Running Cycle: A Step-by-Step Guide
How to Animate a Running Cycle: A Step-by-Step Guide
A running cycle is faster and more dynamic than a walking cycle. Learning how to animate it will help you create action-packed scenes and improve your understanding of motion. In this tutorial, we'll go through a step-by-step guide to animating a smooth and natural-looking running cycle.
Step 1: Understand the Key Poses of a Run
A run cycle is usually broken down into four main key poses:
- Contact Pose – One foot touches the ground, and the other leg is extended backward.
- Recoil Pose – The front leg bends slightly, absorbing the impact.
- Passing Pose – The back leg swings forward, and both legs briefly pass each other.
- Push-Off Pose – The back leg pushes off the ground, and the character is airborne.
Each leg goes through these four poses, making the character run smoothly.
Step 2: Choose Your Animation Software
You can use different programs for animating:
- Flipaclip (Mobile) – Great for beginners who want to animate frame by frame.
- Krita (PC) – Free software with a solid animation feature.
- Adobe Animate (PC) – A professional tool for smooth 2D animation.
- Blender (PC) – Best for 3D running cycles.
For beginners, Flipaclip or Krita is a good choice.
Step 3: Set Up Your Animation File
- Open your animation software.
- Set the canvas size to 1920x1080 pixels for HD quality.
- Choose the FPS (Frames Per Second):
- 12 FPS – A simple, slightly choppy animation.
- 24 FPS – A smoother, more professional-looking animation.
- Create a timeline with at least 8-12 frames per step (16-24 frames for a full cycle).
Step 4: Sketch the Keyframes
Now, let’s draw the four main key poses for one leg:
1. Contact Pose (Frame 1 & 9)
- One foot is forward, touching the ground.
- The back foot is extended backward, preparing to push forward.
- Arms move opposite to the legs (if the right foot is forward, the left arm moves forward).
2. Recoil Pose (Frame 3 & 11)
- The front foot bends slightly as it absorbs the impact.
- The back leg starts swinging forward.
- The body moves slightly downward.
3. Passing Pose (Frame 5 & 13)
- Both legs briefly pass each other.
- The back foot is lifted and moving forward.
- The character is at their normal height.
4. Push-Off Pose (Frame 7 & 15)
- The back foot pushes off the ground, launching the character into the air.
- The front leg moves forward.
- The body moves slightly upward.
Step 5: Add Inbetweens for Smooth Motion
- Inbetweens are the frames between the key poses that make the motion look natural.
- Since a run is faster than a walk, the frames should have more motion blur to show speed.
- Use ease in and ease out to make the movement feel natural.
Step 6: Apply Animation Principles
✔ Squash & Stretch – The body slightly compresses when hitting the ground and stretches when airborne.
✔ Anticipation – A small motion before the main action makes the movement more realistic.
✔ Follow Through & Overlapping Action – Loose parts like hair, clothes, or accessories continue moving slightly after the character stops.
Step 7: Clean Up and Add Colors
- Refine your sketch – Make the lines cleaner and more defined.
- Add lineart – Use a smooth brush for the final outline.
- Color your character – Fill in the base colors.
- Shading & Highlights (Optional) – Add shadows and light to make the animation more detailed.
Step 8: Export and Share Your Animation
- Save your animation as an MP4 or GIF.
- If using Flipaclip, export at 12-24 FPS for the best motion.
- Share your animation on Instagram, YouTube, or TikTok!
Final Tips
✔ Start with simple run cycles before moving to complex movements.
✔ Observe real-life running or record yourself running as a reference.
✔ Use a mirror to check arm and leg movements.
✔ Be patient! Run cycles take time, but practice makes perfect.
Now that you know how to animate a run cycle, try it out and bring your characters to life with fast and dynamic movements!
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